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Description
The job of the group of adventurers was to find out why so many people disappeared in the dark forest. They supposed an easy enemy, a gang of robbers or marauders. But finally they stumbled over a place where a lot of human bones laid scattered around on the ground and as they stepped on some of the weird circles on the ground they solved the riddle in a few seconds and the fight became suddenly much harder than they had expected...
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Inspired by the movie "Eight Legged Freaks" and again by The Star are Right by
I still got it not with posing spiders, because i work too much with Sucuriju and his totally flexible body. So the spiders legs seems stiff and unflexible to me. After Itsy Bitsy Spider this was my second spider-work. I hope, it turned out a little bit better this time, but i am still not completely satisfied with the posing of the spider legs.
Technical side:
Ground, spider burrows and trapdoors modeled in Hexagon 2.5, loaded into DAZ-Studio and textured with the ground-texture of the old DAZ Fairy Forest-set.
No much post-production in Paint Shop Pro X here: Only correction of some minor errors and poke-throughs and adding of some plants/grass. Some discreet light-effects added in PSP X too.
Rendered with raytraced shadows in 4000x2500 pixel on my new computer. Time: 90 minutes...WOW! My old system would probably need a week for it... But i guess, it would not load on my old system or crash immediately due its size anyway.
--------------------------------------------
Inspired by the movie "Eight Legged Freaks" and again by The Star are Right by
I still got it not with posing spiders, because i work too much with Sucuriju and his totally flexible body. So the spiders legs seems stiff and unflexible to me. After Itsy Bitsy Spider this was my second spider-work. I hope, it turned out a little bit better this time, but i am still not completely satisfied with the posing of the spider legs.
Technical side:
Ground, spider burrows and trapdoors modeled in Hexagon 2.5, loaded into DAZ-Studio and textured with the ground-texture of the old DAZ Fairy Forest-set.
No much post-production in Paint Shop Pro X here: Only correction of some minor errors and poke-throughs and adding of some plants/grass. Some discreet light-effects added in PSP X too.
Rendered with raytraced shadows in 4000x2500 pixel on my new computer. Time: 90 minutes...WOW! My old system would probably need a week for it... But i guess, it would not load on my old system or crash immediately due its size anyway.
Image size
4000x2500px 5.01 MB
Comments22
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One..Two..Three..Four. Now you see them, now you don't. Seems this "fight" was over before it began. In a few weeks their bones will join the rest strewn about on the ground. The spiders will have had a filling meal in the meantime.
Just love your artwork, depicting a more realistic scenes and outcomes of what would happen in real nature. Thanks for that!