After almost five years...
i decided to release Sucuriju finally to the public... so he can spread more terror and fear in the swamps of your DAZ-Studio folder.
Sucuriju is an texture for the DAZ Morphing Python ( [link]
) to transform it into a Green Anaconda (Eunectes murinus).
The first version was created in April 2008 and a lot of countless small revisions are done during the last 5 years. This texture is the latest version (Feb. 2013) of the texture that i actually use for my Sucuriju-series at DeviantART since 2008.
Version 1.0 from April 2008Installing:
Unzip the folder Sucuriju.zip and:
Copy from the unzipped "Sucuriju"-folder the files in Runtime/Libraries/Pose/Sucuriju to the same folder-location of your DAZ-Studio/Poser-content (the "Sucuriju"-folder in this location contains the Sucuriju-morph).
Copy from the unzipped Sucuriju-Folder the files in Runtime/Textures/Sucuriju to the same folder-location of your DAZ-Studio/Poser-content (the "Sucuriju"-folder in this location contains the texture and bumpmap).Using/Applying:
Load the DAZ-Python.
Surf in the Content-Library of DAZ-Studio to DAZ-Studio -> Pose -> Sucuriju and load the body-morphs. Now we should have Sucuriju in it's desired shape and length... but the textures are still missing.And now for some fiddling about:
To export the morph-settings of Sucuriju, i used the "Poser Format Exporter" from DAZ3D. Unfortunately this script is safing only the data of the morph-settings and size but not the textures and bumpmaps. So we have to set the textures and bumpmaps manually:
In the Surface-tab (Editor -> Surfaces) of DAZ-Studio click on "Diffuse Color" and "browse" to Runtime -> Textures -> Sucuriju -> anaconda-map.jpg
In the Surface-tab (Editor -> Surfaces) of DAZ-Studio click on "Bump strength" and "browse" to Runtime -> Textures -> Sucuriju -> anaconda-bumpmap.jpg
to set the texture and bumpmap. To got a shiny look of the scales set the Bumpmap to 100% and about -0.20 and +0.20. Lighting model is "Plastic"
As last chose "InnerMouth" in the Surface-tab of the DAZ-Python and set the color to grey (192/192/192). Otherwise the inner mouth would look too dark and red.
I prefer to safe the finished setup as a DAZ-scene (.duf in DS 4.5 or .daz in previous versions of DS), so you can merge it later in your works without doing all the annoying manual setup of the texture and bumpmap again.Known issues:
Using the poses that come with the DAZ-Python deleting the morph-settings for the Sucuriju-morphs and switching all the Python-morphs always back to it's default settings
In DAZ-Studio 4 there are some weird distortions of the DAZ-Python possible when using it with my morph-settings. I don't know what happened here. This weird problem (Picture: [link]
) suddenly occurred only in DS 4, never in DS 3 or previous versions and in DS 4.5 it was fortunately vanished again.Do it work in Poser too?
Yes! I just tried it in Poser 9! It's the same as in DAZ-Studio: Load the Python first, and in the Pose-Folder load then the .pz2 from the "Sucuriju"-folder... and you have to set the textures and bumpmaps manually in the Material-Room too. It works akin as the procedure via the Surface-Tab in DAZ-Studio (The Surface-Tab in DS is just another name for that, what the Material Room in Poser is).