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Carnivorous Plant for Poser by ancestorsrelic Carnivorous Plant for Poser by ancestorsrelic
Hydravora
Poseable figure for DAZ-Studio and Poser


Version 1.0, modeled and textured in Hexagon 2.5.
Rigged in DAZ-Studio 3 with the Figure Setup Tool.

Tested in:
DAZ-Studio 3.1.2.32 Advanced Edition, 64 Bit
DAZ-Studio 4.0.0.339 Standard Edition, 32 Bit
Vue 9 Studio as Collada (.DAE) import
Poser 9.0.3.23027, 32 Bit

More infos about installing, posing etc. you will find in the "readme.pdf" that comes with the ZIP-file.


Known issues in V1.0: Update August 14,2011: Some Poser-Users (Poser 7, 8 and 9) reported me a weird bug, in wich the stems of the traps are not loading or remain invisible or load only in a badly deformed shape. Since i use only DAZ-Studio i can't do a real test in Poser. Sorry.
Any help in this case by experienced Poser-users will be highly appreciated! If someone track down the error, please report me a possible solution to: ancestorsrelic@googlemail.com

Update November 15, 2012: I just bought Poser 9 and got confronted with the described problem of the deformed trap-leaves too. I think, i finally solved the issue: To remove the distortions go to the Parameters-Tab and unmark "Bend" for all the trap-leaves and all stems below the trap-leaves! (That works at least in Poser 9):

Workaround: Deformed Hydravora in Poser by ancestorsrelic



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Fun facts about the Hydravora:

The idea was to create a carnivorous monster-plant character that based on the well known Venus Flytrap. The Venus Flytrap, however, is a more passive "hunter", so a monstrous man eating version of it have to be more animal-like and far more active in catching prey.

A grown up Hydravora prey on anything that can be overpowered, including humans.

The Hydravora use strong tendrils to grap victims. Usually the tendrils, looking like normal vines, are waiting motionless a few foot above the ground and/or are hidden under old leaves on the ground. Touched by a victim they spring into action and wrapped around the prey. If the prey struggles, the plant detected it as something living and dragged it to one of it's trap-leaves.

Catched in one of the traps the victim continuing squeaming and wriggling as the trap slowly close around the prey. The trap is build up of a outer, hard shell, like a clam shell, and the inner tissue that will start to secreting slime, swell on and squeezing the victim to death.

At last the flexible, muscular tissue will dragging and kneading the victims limbs (mostly legs or arms) in, that may still stick out of the trap-leaves and than closing completely.
Digestion will last about only one day. After dissolving the prey the trap will open again, rid off reaming bones and is ready for the next catch.

Cutted off tendrils or traps will be grow new in a few weeks.

Best way to escaping a hydravora is "playing dead" if the tendrils are seized you. If you are already pulled in a trap, try quickly to cut the "hinge" of the two trap-leaves with a sharp knife. Don't simply stab into the inner tissue, or the tissue will swell on in a few seconds to immobilize and kill you.

The Hydravora life in swampy areas, hidden behind dense foliage and other trees and plants. It goes the legend, that the blossoms stamen contains a psychedelic drug that is used by some native tribes. To get on the blossom, catched enemies of other tribes were tossed into the plants tendrils and when all six traps are fed up, it's possible to get on the blossom without any danger.


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After Ya-Te-Veo this was my second complete 3D-monster that i have modeled, textured an rigged from scratch. I hope that you may find it useful in your runtime and don't forget to feed it properly with damsels from time to time... Have fun! :evillaugh:


Hydravora in action:
Not The Garden of Eden by Tuffers-Art Lara vs. Hydravora by ancestorsrelic The Legend of Hydravora by Jedah1984 Into the Maw by LordXarnor The Cliff Underside by LordXarnor Plant Bondage by IronHawk-R
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:iconcatastrofe:
CATASTROFE Featured By Owner Jan 31, 2015
i installed the model, however, it load with no textures (so it shows like a marble statue).
do i have to install each folder in different places? if so, can you tell me which?
just TODAY i got daz 4.7 so im completely new to importing stuff not bought in the store (because i use the download manager so everything installs correctly and automatically)
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:iconraydragonmaster:
raydragonmaster Featured By Owner Jan 2, 2015
Really amazing model, Although I'm new at using Daz I'm likely going to some day make some good use of some your items like this and even your maneating tree.
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:iconfractal2cry:
fractal2cry Featured By Owner May 9, 2014
thanks for sharing!
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:iconhardcorev20:
Hardcorev20 Featured By Owner Jan 22, 2014
Can you please make a vore series. I would love to see that.
Reply
:iconancestorsrelic:
ancestorsrelic Featured By Owner Jan 25, 2014  Hobbyist Digital Artist
Yes, sometime... I modeled and rigged it, but used it not very often yet after finishing it. There is still some potential in it :plotting:
Reply
:iconthighlover:
ThighLover Featured By Owner Dec 17, 2012
Everytime I load this into DAZ it freezes my computer? :/
Reply
:iconancestorsrelic:
ancestorsrelic Featured By Owner Dec 18, 2012  Hobbyist Digital Artist
It's a very high-poly model (too much polys, due all my troubles and corrections in modeling/sculpting the trap-leaves and too much sub-surfacing). How much RAM did you have on your system?
Maybe loading took a little bit longer. I have encountered this with AM's Tiger, that need almost 5 minutes to load and if you do or click something other during loading, DS crashes too.
Reply
:icontravail-de-lame:
Travail-de-lame Featured By Owner Oct 20, 2012
Great works :thumbsup:
Reply
:iconancestorsrelic:
ancestorsrelic Featured By Owner Oct 22, 2012  Hobbyist Digital Artist
Danke! :bow: Wird Zeit, dass ich Blender lerne, dann könnte ich vielleicht noch mehr "rauskitzeln", nur ist Blender leider ein "Bedienungsmonster" verglichen mit dem kleinen, schlanken Hexagon.
Reply
:icontravail-de-lame:
Travail-de-lame Featured By Owner Dec 13, 2012
Gern geschehen :) Wird Zeit das ich davon überhaupt etwas lerne :D Ich versuche und versuche und "schmeiß es in die Ecke" Finde ich super, wenn jemand so tolle Sachen macht. Ich bewundere das immer wieder :clap:
Reply
:iconancestorsrelic:
ancestorsrelic Featured By Owner Dec 13, 2012  Hobbyist Digital Artist
Ich auch, Blender will sich mir irgendwie nicht "erschliessen". Die habe zwar die Bedieneroberfläche seit V 2.5 schon mal gründlich aufgeräumt und das Ding ist ja auch sehr leistungsfähig, aber immer noch nicht gerade intuitiv.
Hexagon [link] hingegen ist sehr leicht zu lernen, wird aber seit 2008 leider nicht mehr weiterentwickelt hat einige Macken und neigt zu bizarren Abstürzen. Trotzdem schiebe ich "Blender lernen" vor mir her und lande immer wieder bei Hexagon, weil ich mit dem alten Ding halt "vorwärts komme".

P.S. Thanks for all the faves :bow:
Reply
:icontravail-de-lame:
Travail-de-lame Featured By Owner Dec 15, 2012
Hexagon habe ich mir noch gar nicht angesehen :D Ich bin irgendwie momentan mit den diversen Programmen und der Dauerbenutzung des Translators total überfordert :D Aber jetzt schau ich mir Hexagon mal an :rofl: Bei meinem rumwurschteln mit den Programmen fällt ein Absturz mehr oder weniger gar nicht auf :D

You're veeeery welcome :) Your works are soooo great :typerhappy:
Reply
:iconancestorsrelic:
ancestorsrelic Featured By Owner Dec 16, 2012  Hobbyist Digital Artist
Ich finde Hexagon trotz aller Macken und Beschränkungen sehr gut. Es ist aber ein reiner Modeler, keine "eierlegende Wollmilchsau" wie Blender. Daher Hexagon hat keine Rendereingine, kein Animationsteil, keine Riggingfunktionen... Nur modellieren, sculpten und texturieren. Riggen und Rendern tu ich meine Modelle dann in DAZ-Studio. (Trotzdem muss ich endlich mal Blender lernen, ich faule Sau ;-) )
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:icontravail-de-lame:
Travail-de-lame Featured By Owner Dec 17, 2012
Ich reich dir die Hand :D Ich bin auch stinkenfaul in der Angelegenheit. Aber seit vorgestern sitze ich hier und bekomme graue Haare :giggle:
Reply
:icontaurus-comix:
taurus-comix Featured By Owner Aug 3, 2012
Thank you... This is an awesome model! It fits in nicely with the Elephant Grass on DAZ3D as a background... your textures show up beautifully with a basic spotlight with Deep Shadows enabled... Really fantastic work - I'm looking forward to what you come up with next... :w00t:
Reply
:iconancestorsrelic:
ancestorsrelic Featured By Owner Aug 3, 2012  Hobbyist Digital Artist
Thank you! To be honest, especially your "Field Guide to Carnivorous Plants" had a big influence on it, especially the "Fun Facts" and a more detailed description of the creatures hunting-, eating- and digestion-habits.
Next vague idea to model is "Scolomantula" as the name implied, a kind of mix-up of a Tarantula, Praying Mantis and Scolopendra, but i don't when i will start this project.
Reply
:icontbonetony:
TBoneTony Featured By Owner Jun 24, 2012
nice, have not seen a multi mouthed plant since the Legend of Zelda games.
Reply
:iconancestorsrelic:
ancestorsrelic Featured By Owner Jul 9, 2012  Hobbyist Digital Artist
Thanks! Most of my modeling-projects are born out of my own laziness: If i want something i first search at Renderosity, RDNA, DAZ3D, ShareCG etc. for it... If i can't found it, i have to move my lazy ass and model/rig it from scratch. I found two Venus Flytraps. One was a very accurate and expensive model of the real thing (including a flowerpot) but way to small, not rigged and only for C4D and other "cost $2000 and more-programs" i can't effort. The other was an older poser-model but with only one trap and 4 tentacles. I wanted not a verbatim copy of the real Venus Flytrap, but a monstrous maneating mutation in "Roger Corman-Style" ;-)
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:iconphotocomix2:
PhotoComix2 Featured By Owner Feb 17, 2012
Cool
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:icon3d-fiend:
3D-Fiend Featured By Owner Oct 31, 2011
Just wanted to make a comment about the Poser stem issue, just in case someone hasn't answered it already. Seems all versions of poser can have the stem deformation bug upon loading the model. If you click on each stem of the traps and open the object properties tab, you'll see an option under "Other" called "Curve". It is set to 1.000 by default. If you set the option to 0.000 on each stem, the stem deformation seems to go away. I can't comment on the invisible stems or non-loading ones since that bug hasn't happened to me. I

Nice model by the way, been needing to get around to making some new artwork and you definitely inspired me to get my lazy butt moving on finishing some of the projects I have sitting around. Hope to see more carnivorous plant models from you.
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:iconancestorsrelic:
ancestorsrelic Featured By Owner Nov 1, 2011  Hobbyist Digital Artist
Thanks for the info :bow: , i have added it to the "readme.pdf" of the Tetradactylus-download. It's a weird bug, that sometimes appear in Poser 6 or 7, sometimes not, in Poser 2010 all seems to be okay, in DS3 and DS4 (*) it works too, the collada-import in Vue 9 Studio is okay too... I have no idea, what is wrong in the model. Maybe the polycount is too high? This model have a extreme high polycount due my many corrections and smoothings i did when i modeled it.

(*) = But in DS4 this came out, when i load my Sucuriju-Model: [link]
and i have no idea too. Sucuriju worked since early 2008 in DS1.8, DS2, DS3... and now this in the brand-new in DS4 :-(
Reply
:icon3d-fiend:
3D-Fiend Featured By Owner Nov 4, 2011
I don't think it's anything wrong with the model, think it is a software issue. Programmers seem to be getting lazy these days, they release software in a rush and figure they will do the corrections on bugs after the customer has already forked out the cash. Smith Micro (makes Poser) hasn't done a very good job of making stable software. I've got both Poser 7 and Poser Pro 2010, and I've seen nothing but problems. Worst is the random crashes for no reason. It was part of what led me to slow down in my artwork. I don't have much time to spare these days, and to lose a couple hours of work on a scene just to have Poser crash for no reason and lose the scene just gets frustrating. I've even had a crash when saving a scene, resulting in a corrupted file and a waste of a couple days work. I'm sure I'm not the only person to have asked the company for a restore feature or at least an auto-save in Poser, but I guess that is too much to ask for Smith Micro. I'm going to have to see if I have so many problems in 2012 version. Probably will lol.

Anyway, just wanted to mention that the "curve" variable in the model on poser can be set to zero to fix all model deformation. I thought it was just the stem that deformed, but after the stem was fixed I noticed the trap leaves were also out of position. So I set the curve variable to zero on every part, and it fixed every part that was out of place. I'm glad the fix worked to, I've been wanting to use a venus flytrap monster for vore scenes. Again, thanks for making the model. BTW, this was a fix for the Hydravora plant, not the Tetradactylus (haven't had a chance to play with the worm).
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:iconancestorsrelic:
ancestorsrelic Featured By Owner Nov 5, 2011  Hobbyist Digital Artist
Oops, you are right: I mean the Hydravora-model. I just did a little update to the readme-file of Tetradactylus too and mixed it up ;-)

Yes, i have some content too, that cause weird behavior and i have no idea why. The old Fairy Forest-content from DS1.8 worked without problems until DS3 came out... and caused corrupted scene-files in the first version of DS3... In a later update of DS3 (was it DS3.1?, didn't remember it correctly), it worked again. And now Sucuriju didn't work in DS4 now.
The UberVolume-light worked in DS3, but i wasn't able to safe my file until i had "de-parented" the spot and the light-cone. In DS4 i can safe it now without any problems but i got some weird error-message when i load the scene with UberVolume back into DS4, but when i close the message, the scene will load without issues.
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:iconxxx6m:
xxx6m Featured By Owner Sep 30, 2011
You make the best creatures, keep it up!
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:iconxnaaral:
XNAaraL Featured By Owner Sep 15, 2011
Thanks :hug:
I try to track down the effect, described in the readme.
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:iconeuel:
Euel Featured By Owner Sep 14, 2011
Yet another interesting thing for me to use! Thank you so very much...
Reply
:iconancestorsrelic:
ancestorsrelic Featured By Owner Sep 14, 2011  Hobbyist Digital Artist
It's easy to care for: A little bit water and sunlight... and don't forget to throw one or two damsels in every week ;-)
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:iconadamtls:
AdamTLS Featured By Owner Aug 29, 2011  Hobbyist Digital Artist
Thank you, looks great!
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:iconancestorsrelic:
ancestorsrelic Featured By Owner Aug 29, 2011  Hobbyist Digital Artist
You are welcome! Hope it will work on your system, because some Poser-users reported a wird bug. I am new to modeling and especially rigging in the Figure Setup Tool and i didn't figured out all the tricky functions of the FST yet. At least (thanks to Cliff Bowman and his FST-tutorial in the DAZ-Forum) i understand the basic-functions of the FST now.
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:iconsylxeriaguardian:
SylxeriaGuardian Featured By Owner Aug 22, 2011  Hobbyist General Artist
Pretty cool, but is 237,000 polygons really necessary?
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:iconancestorsrelic:
ancestorsrelic Featured By Owner Aug 22, 2011  Hobbyist Digital Artist
That's the point that is still bother me too. In Hexagon i have to "bake" my sculpting into the mesh instead of simply using a displacement-map, because i have to "segmenting" the model for Poser-rigging, and at this point i always lost all my subsurface-levels with all sculpting on it. The complete model do fall back into the first subsurface or smothing-level, and a former created displacement-map did not work properly on the low-poly mesh any longer.
Maybe there is a better trick that i have not discovered yet, but the only solution i have found so far, is to bake the sculpting directly into the mesh and "closing" the subsurface-levels or dynamic geometry and to segment the model afterwards... The segmenting for the rigging is often difficult due the fine mesh too.
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:iconsylxeriaguardian:
SylxeriaGuardian Featured By Owner Aug 22, 2011  Hobbyist General Artist
Huh... Odd =/

Have you looked through all of Geek At Play's Hexagon and Poser videos? I hav only looked through the first 20 or so (And they have almost 100!) so they might cover displacement and such, but I dunno.

There should be a method to bake the LoD into a displacement/normal map prior to freezing the mesh, though.
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:iconancestorsrelic:
ancestorsrelic Featured By Owner Aug 23, 2011  Hobbyist Digital Artist
Yes, the geekatplay.com videos helped me a lot in learning UV-mapping in Hexagon, but i am still learning and didn't have seen all tutorials yet. As easy Hexagon is to learn and it's really powerful in modeling too, the painting and sculpting-modes and UV-mapping-functions of Hex are very uncomfortable. I guess, i need 3DCoat or Zbrush as next.
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:iconsylxeriaguardian:
SylxeriaGuardian Featured By Owner Aug 23, 2011  Hobbyist General Artist
I've liked 3DCoat a bunch. Much easier UI for me to learn, and interactively "painting" the UV map was plenty of fun. From my view the ONLY upside to zBrush is the 1,000's of videos and books teaching it on sites like Gnomon and other "professional sites. Outside of that Zrbush can burn for all I care. Too difficult to figure out where evben the File->Save feature is and even then there is three types of Save functions. Pick the wrong one and your sculpt is replaced with a 2D image only zBrush can read.
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:iconancestorsrelic:
ancestorsrelic Featured By Owner Aug 24, 2011  Hobbyist Digital Artist
Yes, i think, it would be 3DCoat. Everyone who i have asked have recommended to buy 3DCoat instead of Zbrush or Blacksmith3D too.
And the videos i saw about 3DCoat said the same to me: It looks like using PSP or Photoshop but in 3 dimensions, and it recommends unfold-seams for a UV-map that can be easily changed on the fly to trying out how the unfold would look. In Hex i have to made my complete seams, generating the unfold, seeing it is total distorted and/or bizarre stretched, and beginning with new seams all over again until i found an unfold, that looks not too distorted.
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:iconloganzo:
Loganzo Featured By Owner Aug 11, 2011
Thanks - So generous - It will not go hungry>
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:iconjedah1984:
Jedah1984 Featured By Owner Aug 10, 2011
HAM-MER-GEIL ;D
Ich konnte leider noch nichts rendern, darum bisher nur sagen, dass die Texturen innerhalb von DS ziemlich gut aussehen, aber die Figur selbst is irre. Selbst die Blätter lassen sich bewegen! Die Tentakel machen mir erheblich weniger Probleme als bei Ya-Te-Veo (auch wenn sie Dir wahrscheinlich eher mehr Probleme bereitet haben ;)). Und die öffnenden und schließenden 'Mäuler' sehen perfekt aus.
So sehr ich Deine Freebies auch liebe...ich denke mit noch ein paar kleineren Tweaks könntest Du Figuren wie Hydravora locker verkaufen. Ich habe schon für erheblich weniger gute Produkte Geld bezahlt.

PS: aus mir unerfindlichen Gründen überschneidet sich Hydravoras Release mit dem von Aubrey II ([link]) und meiner persönlichen Entdeckung von Mean Green Mutha ([link]) ^^ Ich rufe die Woche der fleischfressenden Pflanze aus :D
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:iconancestorsrelic:
ancestorsrelic Featured By Owner Aug 11, 2011  Hobbyist Digital Artist
Ja, die Tentakel sind diesmal besser geworden. Zudem habe ich sie diesmal mit Limits versehen, so dass sie nicht mehr plötzlich um 180° umschlagen können, wenn man das IK-Posing von DS benutzt.

Sehe gerade: Da gibts sogar schon ein Bild mit Kombi aus Aubry II und Hydravora bei rosity:
[link] bzw. [link]
Bei den "Bettchen" erübrigt sich das Aufstehen. Geile Idee! :rofl:
Reply
:iconjedah1984:
Jedah1984 Featured By Owner Aug 14, 2011
Na das ging ja fix O_O!
Die Idee is auf jeden Fall genial und es ist gut zu sehen, dass deine Modelle Verbreitung finden. So ist das ja bei den fleischfressenden Pflanzen, langsam unterwandern und dann plötzlich...steht nur noch Rick Moranis zwischen ihnen und dem Weltuntergang! :D
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:iconclintreaver:
clintreaver Featured By Owner Aug 10, 2011
Great job - well done!
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:icondragesoversky:
DragesOversky Featured By Owner Aug 9, 2011  Hobbyist Filmographer
its realy looks great!
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:iconduzloo:
Duzloo Featured By Owner Aug 8, 2011  Professional Interface Designer
Klar. Mit Tentakeln. Was auch sonst? :D
Reply
:iconancestorsrelic:
ancestorsrelic Featured By Owner Aug 8, 2011  Hobbyist Digital Artist
Ja, und die haben mich diesmal noch mehr auf Trab gehalten, als bei Ya-Te-Veo. Da ich diesmal einen feineren Mash verwendet habe um bessere Tentakelbiegungen hinzubekommen, kamen pro Tentakel 50 Elemente bei raus, die alle einzeln angepasst werden mussten... 50x6 = 300.. Das! Ist! Hydravora!! ;-)
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:iconduzloo:
Duzloo Featured By Owner Aug 9, 2011  Professional Interface Designer
Find ich gut! :la:

Übrigens gefällt mir, dass die Pflanze dazu in der Lage ist, die überstehenden Gliedmaßen sich einzuverleiben, das beugt jedem Schimmel vor!
Reply
:iconancestorsrelic:
ancestorsrelic Featured By Owner Aug 10, 2011  Hobbyist Digital Artist
Jepp, das Problem wollte ich in meiner Re-creation auch gelöst haben ;-)
Hatte mal vor Jaaahren auch eine Venus-Fliegenfalle, wo's manchmal Probleme mit zu grossen Wespen etc. gab. Habe damals aber nie rausgefunden, wie man die Pflänzchen durch den Winter kriegt.
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:iconduzloo:
Duzloo Featured By Owner Aug 11, 2011  Professional Interface Designer
Einfach die Pflanze ins Zimmer holen und an ein sonniges Fenster stellen... die sind eigentlich reichnlich unkompliziert. Ich hab jetzt auch eine, allerdings ein Sonnentau. Da gibt's das Problem mit zu großen Insekten nicht :D
Meiner Großtante hab ich eine Kannenpflanze geschenkt, die hat sich dann noch eine Venusfliegenfalle besorgt \o/
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:iconjessydee:
JessyDee Featured By Owner Aug 8, 2011  Hobbyist Digital Artist
awesome!!! thanks a lot!!!
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:iconminyassa:
Minyassa Featured By Owner Aug 7, 2011  Hobbyist Digital Artist
Awesome, thank you!
Reply
:iconbledtanddrake:
BledtandDrake Featured By Owner Aug 7, 2011
Thats the deadliest venus fly trap Ive seen
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:iconskyzyk:
skyzyk Featured By Owner Aug 7, 2011  Hobbyist Digital Artist
Bravo. Wonderful job and I love the :Fun Facts" :)
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