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December 6, 2011
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Crocodile Pit-Extension as OBJ for The Kings Pass by ancestorsrelic Crocodile Pit-Extension as OBJ for The Kings Pass by ancestorsrelic
Crocodile Pit-Extension for "The Kings Pass" as .OBJ (Version 1.1)


In ancient Egypt...
As the great Pharoh you sentenced the prisoners of war to a cruel death after another victorious war against your enemies. In a public show your defeated enemies will be feed to the sacred crocodiles. Petriefied by fear they have only to wait for her end, as the underwater-gate was opened and the first hungry reptiles came in...

The Crocodile Pit extension is another little, but mean prop for your runtime. It's up to you what you do with it. Without water you can use it as a snake-pit or fighting-pit, or, after your crocs are fed up, feed your remaining enemies to the lions! ;-)

Updates:
Dec. 11, 2011: Update from version 1.0 to version 1.1: Adding of a third model: crocodile-pit-gatewheel.obj to the set.
Only a little add-on: A wheel to be set on the rear-side of the gates for open/close the gates by hand. For brushing up scenes that may be set playing on the "safe side" of the gates.

Installing in Poser, DAZ-Studio and other 3D-programs:
No installing necessary because all models comes as .OBJ-items. Just import the objects into your prefered 3D-Program or modeler like DAZ-Studio, Poser, Vue, Blender, C4D, Maya, Hexagon etc.

The set is made as an extension for the Poser/DS-model "The Kings Pass": [link] by Redhouse Studios, available at DAZ3D, but it comes completely with its own textures and geometries and work with all other premade sets, your self modeled items or as a stand-alone prop too. A water-surface is not included. Use your own or just create one. A great tutorial how to create a convincing water-surface in DAZ-Studio can be found here: [link]


Loading, parenting and posing:
For DAZ-Studio choose From: Poser (1 Unit=8 ft) from the OBJ-import-menu.

Choose: Show individual settings

Read groups: yes
Read UV-Coordinates: yes
Read surfaces = yes
Read Material Library = yes

All items are not aligned to "The Kings Pass" or any other specific model. Please move and align the sizes as you want it in your scene. The gates comes as closed, half opened, opened versions and seperated into frame and bar-part for own posing.

Setting the bumpmaps and materials:
Materials and bumpmaps shall load automatically in DS. The only thing to do is, to set the bumpmap-strength as you want it, and changing the materials from "Plastic" to "Matte" (the settings of this data will not be safed in an .OBJ-file and has to be set manually).

More infos in the "readme.pdf" that comes with the ZIP-File!


P.S. Thanks to *Habatchii who inspired me to this idea due a long discussion about... err... unusal execution-rituals in ancient Egypt! :bow:
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:iconeiwynn:
i love it. great work :)
ich liebe es. gro▀artige Arbeit :)
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:iconkrishnu:
thanks a lot
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:iconspectre-001:
And do crocodiles in the pack is?
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:iconancestorsrelic:
ancestorsrelic Jan 31, 2013  Hobbyist Digital Artist
The extension-set contains only the pool and gates, but not the "Kings Pass" or Crocodile-model (but it comes with it's own geometry and textures, so you can use it without the Kings Pass in or for other setups too). The Croc i used for the promo-pic is this model: [link] Best croc-model i ever saw! Even the extreme expensive (and not rigged) Croc from TurboSquid can't par up with AM's croc!
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:iconspectre-001:
Cool! A model at least for XNA plow right? (Just so there is no time to try and I doubt)
Reply
:iconancestorsrelic:
ancestorsrelic Feb 1, 2013  Hobbyist Digital Artist
I have little to no experience with XNA. I have it tried out and still on my system, but i never really used it yet. The files i found in the "data"-folder of XNA ending with .mesh instead of .obj, so it seems to be a totally different file-format. I can export from XNA to .obj, but it seems, not import .obj into XNA :-(
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:icondracophobos:
DracoPhobos Dec 28, 2012  Student General Artist
this looks loke the temple of kahmoon from tomb raider anniversary.
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:iconselena525:
selena525 May 10, 2012  Hobbyist Traditional Artist
how do you load models in blender?
Reply
:iconancestorsrelic:
ancestorsrelic May 10, 2012  Hobbyist Digital Artist
I import them as .OBJ-files into Blender. But to be honest, my knowledge about Blender is still very, very small. I procrasitnate to learn this "damn Monster" since about 2 years now and use the smaller, but far mor intuitive and easier to learn Hexagon instead. In the last project i was "forced" to use Blender seriously for a specific manipulation (PEF) for the first time ever, because the similar function in Hexagon (Soft Selection) didn't worked on my object: [link]
I had to safe the .HXN files as an .OBJ, import it into Blender, doing my job there, exporting the .blend-file as .OBJ again from Blender, load it into Hexagon, and safe it there as a .HXN-file again for further work on it.
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