Electrical High Security-Fence
as .OBJ for DAZ-Studio, Poser and many other 3D-programs
Version 1.0, modeled in "Hexagon 2.5" and "Blender 2.6".Something has survived...
Inspired by "Jurassic Park" i modeled this simple high-security fence-prop. With Module01 and Module02 you can build up an infinite fence-line. Module03 is for... made an educated guess... edges, and module04 is necessary, when you have forgot to switch on the power and some of your hungry pets are now terrorizing the nighborhood Updates and know issues:
None updates so far, this is Version 1.0. Known issues... none so far too, check by yourself, if it is secure enough for your creatures and when you see people running away and hear some screams it was not secure enough
It's a quite simple prop without any rigging or sophisticated morphs so i think, there will be no updates necessary for it. Maybe i will made a gate for it later too.Installing in Poser, DAZ-Studio and other 3D-programs:
No installing necessary because all models comes as .OBJ-items. Just import the objects into your prefered 3D-Program or 3Dmodeler like DAZ-Studio, Poser, Vue, Blender, C4D, Maya, Hexagon etc.
The models with the add "...mergedgroups" are the same as the models without this name. The only difference is, that all mesh-parts are merged together, so you can load them as "one block" but still with seperated material-domains. In Poser or DAZ-Studio this will always the case regardless, wich version you import, but in many other programs, like C4D, you would get the normal models splitted up into all seperate parts they are made of.Loading in DAZ-Studio:
Choose: From: Poser (1 Unit=8 ft) in the OBJ-import-menu.
Choose: Show individual settings
Read groups: yes
Read UV-Coordinates: yes
Read surfaces = yes
Read Material Library = yesSetting the bumpmaps and materials:
Materials and bumpmaps shall load automatically in DS. The only thing to do is, to set the bumpmap-strength as you want it, and changing the materials from "Plastic" to "Matte" (the settings of this data will not be safed in an .OBJ-file and has to be set manually).
As the model textures are already very "Black and White"ish, i dont have created seperate bumpmaps. Simply use the textures as bumpmaps too..Update Jun. 6, 2012:
A conversion for using it in iClone is available here: myclone.wordpress.com/2012/05/…
Update Dec. 4, 2013:
A conversion for XNALara / XPS done by ~Tiffli
is now available too: fav.me/d6w9ba5
Thanks for converting it!