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Maneating Tree f. Poser or DAZ

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Description

Ya-Te-Veo: The maneating Tree


Version 1.0, modeled and textured in Hexagon 2.5, rigged in DS 3 Advanced with the DAZ-Figure Setup Tool.


Tested in:
DAZ-Studio 3.1.2.32 Advanced Edition 64 Bit
DAZ-Studio 4.0.0.339 Standard Edition, 32 Bit


My 3D-version of the legendary Ya-Te-Veo, the maneating Tree. With 7 poseable tentacles/tendrils, a poseable maw and a mean "extra" for the Hentai-fans :plotting:


As i did not have Poser i was not able to do a real test in Poser, even if the cr2-exporter of the DAZ Figure Setup Tool generates a poser-file. Any feedback by Poser-users would be appreciated, if it work in Poser without any problems too... and if not, what the problem is.


Known issues:
If you moving the bases of the tendrils/tentacles, the roots and the trunk moves a little bit too, because there is the parent-bone. I have set the limits for the tentacle-bases to -25 and +25 to reduce this effect. To avoid it, start posing the tentacles at the second elements after the tentacle-bases.

Rendersapien from ShareCG reported me a possible issue in Poser: The "Maw" sections had a morph called "curve" that must set to zero for each of the 3 "maw" sections or it caused jagged holes in the geometry of the model in those areas when set to one.

Update Nov. 15. 2012: The same thing shall be done to remove the distortions of the bases of the tendrils in Poser: Setting the curve-parameters to Zero for all tendril-bases removes the distortions here too.



Installing in Poser 6/7 (or higher) and DAZ-Studio:
Windows: Unzip all files of the Runtime-folder in the "Ya-Te-Veo for Poser and DAZ-Studio"-folder to your Poser 6 or 7 folder.
Mac: Unzip all files to a folder and copy them into to your Poser 6 or 7 folder. Please don't overwrite existing files or folders.
I hope, that it will work in Poser; i use DAZ-Studio only and so i wasn't able to do a real test in Poser, but the internal paths of the .cr2 are correct when i checked them in a text-editor.



Posing:
Best work is to grab the whole model an bring it into the desired position. The last end of the tentacles (or thendrils) connected to the trunk are the "bases". From here you can start to pose the segments one after another or using the Active Pose-tools of DAZ-Studio to bend and twist the tentacles! The same workflow is applicable for the "sting".



The Blossom:
The blossom is a seperate model as a Poser-character (but with only one bone, so you have to double click on it if you want to move it around). After loading the Ya-Te-Veo-Model right-click on the blossom and choose "change parent" (in DAZ-Studio), and choose "sting" and there "sting11-tip" as the parent to let the blossom "snap in" to it's parent.


More infos you will find in the "readme.pdf"-file that comes with the model.

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Background of my Ya-Te-Veo:
As this thing did not exist in reality i was able to let my fantasy run wild. After creating Tentacurala MK-I and MK-II to learn the basics of rigging and practicing my humble modeling-skills, this was my first "complete" monster that i have modeled, textured and rigged. Here is a little background of my Ya-Te-Veo version:

Hunting:
Prey (for example: You ;-) ) is detected by very long and thin "signal-roots" in the ground, then seized with one or more of the tentacles and tossed into the digestion-chamber on the plants top that works like a combination of a weir-basket and a pitcher-plant: The red glands on the side will secrete a lot of slippery slime that will cover your body and saturate your clothes (or the fur of catched animals). The inner "teeth-row" will fold down and let your slip in, then it closes the "maw" again as shown in this picture. Once you are eaten, your wriggling and kicking will activate some glands in the "stomach" to start to produce a huge amount of this thick, wet and slippery grease too, so you can't escape.... and your screaming for help may lure more prey in... maybe you will meet some interesting company in your slimy tomb during the next hours?
The luring in of further prey can take a few hours or at most up to two days. If enough prey is catched (or if no further prey is catched after 48 hours), the digestive juices will kick in and dissolve you in a few hours.
Don't worry, your futile tries to escape and screaming for help for countless hours have exhausted you a lot now, so you would not feel a lot pain when your flesh will be dissolved... Your bleached bones and remains of clothing will be later spitted out by the plant.

Breeding:
The plant grow only one big, ugly blossom that looks and smell like rotten flesh to lure flies in and spreading it's pollen. After that the blossom fall off and a semen will grow inside the flexible tendril.
If you only get eaten by this thing, you are a lucky one... If not, it will use you as a host for it's semen. Holding you with its tentacles and with it's smaller tendril or sting, that once hold the blossom, it will search for some (well known, depending on your gender) orifices of your body, intruding in it, and injecting a lot of goo and it's semen deep into your body. Inside your body the semen will start to grow long, thin roots. The chemical substances secreted by the semen roots and injected in your spine and brain will take over your mind and body and made you to a kind of a zombie, letting you instinctively searching for help and that way bring you near human settlements (in short: An area where a good support of prey is available for the new Ya-Te-Veo)... There the semen will rapidly grow in your body and as next... Okay... we all have seen "Alien", didn't we...?? :evillaugh:

Camouflage:
This carnivorous plant grows mostly behind or in thick vegetation, bushes, shrubs, ferns, other dense trees. The "trunk" (which is rather inflexible) is camouflaged with a typical bark-texture... If you finally recognize the Ya-Te-Veo as this what is it, you are already in the reach of the tentacles... Too late!

Escaping a Ya-Te-Veo:
If the tendrils grab you, pretend to be dead! The Ya-Te-Veo eats only living prey and detects it by wriggling, kicking, twitching etc. So if you play dead and don't move, it will trow your "lifeless" body away after a while.
After you are tossed back on the ground, move slowly as possible away, out of the range of the "signal-roots". The range of the roots are about three times the diameter as the tentacles can reach. Again: move slowly as possible, or you will be assumed as live prey again!
Comments48
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stmercy2020's avatar

This is beautiful- I was looking for a proper tangler to terrify my DnD players...