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Tentacurala MK-II for Poser by ancestorsrelic Tentacurala MK-II for Poser by ancestorsrelic
"I'm not sure I believe it, and I was here. What we saw was impossible. You know that, don't you? What do we say? How do we... convince them? Ollie, what the hell were those tentacles even attached to?" (David Drayton in "Stephen King's The Mist", 2007)

The lurking terror is back: Bigger, meaner and hungry as ever: Tentacurala MK-II the successor of Tentacurala MK-I for DAZ-Studio and Poser.

Modeled in Hexagon 2.5. Rigged and tested in DAZ-Studio Advanced Edition 64 Bit with the Figure Setup Tool.

Update June 29,2011: Updated to Version 1.1: Correction of some distortions that appeared in V1.0 when bending the segments of the tentacle-tip!

Installing in Poser 6/7 (or higher) and DAZ-Studio:

Windows: Unzip all files of the Runtime-folder in the "Tentacurala MK-II for Poser"-folder to your Poser 6 or 7 folder.
Mac: Unzip all files to a folder and copy them into to your Poser 6 or 7 folder. Please don't overwrite existing files or folders.
I hope, that it will work in Poser; i use DAZ-Studio only and so i wasn't able to do a real test in Poser, but the internal paths of the .cr2 are correct when i checked them in a text-editor.


Best work is to grab the whole model an bring it into the desired position. The thick end of the tentacle is the "base". From here you can start to pose the segments one after another or using the Active Pose-tools of DAZ-Studio to bend and twist the tentacle! No limits/constraints are set in the model, so be careful not to overbend/twist it. For smooth, narrow bendings better use two or three segments.
In the Surface-tab you will find the "fleshhooks". If you don't want to use/show them, set for "fleshhook01" to "fleshhook32" the opacity to 0%. So you can switch on/off all fleshhooks seperately.
Don't hesitate to play around with all the material- and scale-settings! For example: You want slimmer fleshhook-segments? Simply scale down segment69 to segment77 in the z-axis to about 60 to 70% in Poser/DAZ-Studio... or scale up/down the whole thing, make it broader, slimmer, thinner, thicker...

More infos in the accompanying "readme.pdf"

P.S. Not tested in other 3D-programs yet, but i guess, export to Vue or Blender would work like it do for Tentacurala MK-I.

P.P.S. River House Boat in the Promopic made by Chris34 and available at [link]

Tentacurala MK-I is available here too:
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Seaview123 Featured By Owner Oct 10, 2011  Hobbyist Digital Artist
This is really cool, and thanks!
not-really-living Featured By Owner Jun 20, 2011  Hobbyist Digital Artist
Almost twice the posable segments, eh? Would that make it almost twice the fun?
ancestorsrelic Featured By Owner Jun 22, 2011  Hobbyist Digital Artist
Yes, it's easier to work with it and hide the thick end in a cave, the sea or somewhere else. MK-I can become a little bit short if you coil it 2 or 3 times around a damsel, and if you size MK-I up in the length, all segments become longer too, so the connections of the segments become more visible. It's the same problem with the DAZ-Python (60 segments), so i use often two snakes in a work and made of Snake 1 the last 20 segments invisible, of snake 2 the first 20 elements, and "hide" the connection somewhere.
Jedah1984 Featured By Owner Jun 19, 2011
Wow, moar Tentakel :D Und wieder vielen Dank!
Respekt, wie schnell du Tentacurala MK-II fertig bekommen hast - damit hatte ich so bald gar nicht zu rechnen gewagt ^^
Allerdings musste ich auf den ersten Blick nicht an 'The Mist' (den ich überraschend gut fand!), sondern erst mal an 'Octalus' denken (den ich auch überraschend gut fand!). Die 'Fleshhooks' sind auf jeden Fall ein cooler Touch!

Oh, und ich liebe das Titelbild - tolle Dynamik und...hach, diese verdammten Schuluniformen ^^
Wie dem auch sei - Herr Tentacurala MK-II, ich freue mich darauf mit ihnen zu arbeiten ;)
ancestorsrelic Featured By Owner Jun 20, 2011  Hobbyist Digital Artist
Ja, Octalus passt auch, den habe ich auch auf DVD, ebenfalls ein klasse Creature Feature. Da denke ich gerade mal daran, irgendwas zu basteln, dass auch eine "Fressöffnung" hat :plotting:
Aber mal sehen, was kommt: MK-II hat mich jedefalls 2. Anläufe gekostet. Der erste 3D-mesh war unbrauchbar für's rigging: [link]
Sah schon gut aus, aber entpuppte sich dann aber als Flop. Durch meinen verzerrten Mesh im Fleshhook-Bereich liess sich das Ding nicht riggen bzw. bei der kleinsten Bewegung verzerrte und verzogen sich dann auch alle Nachbarbereiche.

Das Promo-Pic ist meine kleine Verbeugung vor dem Film "Gwoemul" (The Host).
Jedah1984 Featured By Owner Jun 20, 2011
gegen ein bemaultes Tentakel hätte ich sicher nichts einzuwenden :D
Tut mir leid, dass Du mit MK-II so viel Ärger hattest - aber die Erfahrung zahlt sich sicher aus. So, dass MK-III dann nicht die 3 Anläufe braucht, die der Name suggeriert. ;) 'Lernen durch Schmerz' hat das ein mir bekannter Programmierer kürzlich, beinahe mit Tränen in den Augen, genannt :slamhead:
Gwoemul habe ich bisher leider nur ausschnittsweise gesehen, aber ich denke ich weiss etwa, welche Szene Du hier im Sinn hattest :D Wobei das Mädchen da ja doch noch Glück hatte, wenn ich mich recht erinnere ^^
Amuris Featured By Owner Jun 17, 2011
stratorunner1 Featured By Owner Jun 17, 2011
ahhhhhhhhh!... srry I mean AHHHHHHHHHH! :)
zmallshooz Featured By Owner Jun 17, 2011  Hobbyist Artist
MCMXC2 Featured By Owner Jun 17, 2011  Hobbyist Filmographer
solidzesnake Featured By Owner Jun 17, 2011  Hobbyist Digital Artist
Very nice man! I would love to see the beak and a girl being pulled in at some point though.
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Submitted on
June 17, 2011
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