Deviant Login Shop  Join deviantART for FREE Take the Tour
×



Details

Submitted on
March 22, 2010
File Size
4.3 MB
Link
Thumb
Embed

Stats

Views
3,808 (2 today)
Favourites
24 (who?)
Comments
12
Downloads
655

License

Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Share Alike 3.0 License.
×
Wooden Landingstage, .obj-file by ancestorsrelic Wooden Landingstage, .obj-file by ancestorsrelic
Wooden Landing Stage Version 1.0 as .obj-File


Created in Hexagon 2.5 and tested in DAZ-Studio 3

First published in March 2010
Revised in August 2011

(Revision Aug. 2011: Deleting of the DAZ Scene-preset. DAZ-Studio wrote some nasty, hidden files including my local HD-path, that i did not had included in the DS-preset, and so the DS-preset didn't work on other systems without this forgotten files. The .OBJ shall import in every popular 3D-program now.)

Download and unzip the "Landing Stage as OBJ"-folder on the desired location.
For import in DAZ use File -> Import -> Wafefront-Object (.OBJ; .OBZ) ->
Navigate to the location where you have unzipped the folder and choose there from the Folders:
"Landing Stage complete" (contains the complete textured model)
"Landing Stage untextured" (the model without any texture)
"Plank solo" (a solo plank, textured)
To import a model, choose in the DAZ import-menu:


Poser (1 Unit=8 ft)

Choose: Show individual settings

Read groups: yes
Read UV-Coordinates: yes
Read surfaces = yes
Read Material Library = yes


Use it, share it, modify it for non-commercial or commercial uses!

P.S. Please pardon my poor english ;-)


P.P.S. Available at sharecg.com too: [link]
Add a Comment:
 
:iconfractal2cry:
ty will link if used!!!!!!!!!!!!!!!
Reply
:iconancestorsrelic:
ancestorsrelic Apr 20, 2013  Hobbyist Digital Artist
Glad you like it! When something won't work it's surely my fault. It's one of my early 3D-models i created from scratch and i am not sure anymore if i did all the work on the textures right.
Reply
:iconlord-crios:
Funny, i've downloaded it from Sharecg, and now found it here on DA.
Reply
:iconfrancoi7f:
francoi7f Mar 23, 2010  Hobbyist Digital Artist
Thanks,
Reply
:iconkjherstin:
This is really useful. Maybe you can write a small tutorial on UV Mapping too?
Reply
:iconancestorsrelic:
ancestorsrelic Mar 23, 2010  Hobbyist Digital Artist
Thank you, but i am still learning how to use Hexagon and how to texture objects too. This model is still very simple textured, only by using the Gizmos of Hexagon, using a cubic projection for all the planks, a planar projection for the ten poles and for the two plank-supports a cylindric projection.
I didn't tried seaming and unfolding yet, this is one of the next lessons i will try to learn.
Reply
:iconkjherstin:
oh what a shame. Hopefully one day some one will be able to make a tutorial
Reply
:iconnot-really-living:
not-really-living Mar 22, 2010  Hobbyist Digital Artist
Doh, I do not have DAZ, I have Blender. Would it still be compatible if used in a program other than DAZ? I would have to think so, at least the meshes, but I am not quite as sure about the textures and bumpmaps.
Reply
:iconancestorsrelic:
ancestorsrelic Mar 22, 2010  Hobbyist Digital Artist
As far as i know: yes. It shall work in any other 3D-program, that can read the .obj-format. The DAZ-version is only a scene-preset, DAZ-Studio use the .obj-file too when you load it into DAZ.
Maybe you have set the textures manually back to the different parts of the mesh.
Reply
Add a Comment: